Diddy Kong Racing Gameshark
The best place to get cheats, codes, cheat codes, hints, tips, tricks, and secrets for the Nintendo 64 (N64). This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Diddy Kong Racing for Nintendo 64.If you've discovered a cheat you'd like to add to the page, or have a.
The vehicle modifier codes allow you to not only change the vehicle to a car, hover, or plane, but also to play as a boss.Playing as a boss at Everfrost Peak. |
As you can see, controlling the large boss, here can be difficult as you have about 1/4 of your screen obscured by your own character. |
While playing as a boss, you still can obtain weapons. |
In the tunnel. |
Using a boost. |
A close up. |
When playing two players, if the other player passes you, you turn invisible as when playing against a real boss. |
The boss firing a missile. |
When you play as a boss, the game screws up and thinks your out of time, returning you back to Taj even when in track mode. Not only can you squish frogs when a boss, but you can also squish other. players (when on a track at least). |
If the other player changes his vehicle, the boss freezes in time.. |
..as shown here. |
..and here. |
Even if a boss is in the air, it still stays put. |
You can also become a teradactal, and can fly threw hoops. A teradactal acts as if it is flying a plane. |
Teradactals can even do flips as in an airplane. |
Of course, being a boss does not make you immune to missiles. |
Another boss you can become is the walrus. Just as when playing the real walrus, snow is thrown up when you move, even if there is no snow on the ground. |
The walrus, T.T., and Conker. |
Walrus being invisible. Ever wanted to play as the walrus on Walrus Cove? Now you can. |
To see what you can do as a boss, view these video clips: (currently they are not uploaded, not enough bandwidth).
- Diddy Kong Racing - Rhino(?) at Walrus Cove (1:13, 15.2MB)
- Ditty Kong Racing - Teradactal at Ancient Lakes (2:06, 26.3MB)
- Ditty Kong Racing - Walrus at Everfrost Peak (2:26, 30.5MB)
Diddy Kong Racing Cheat Menu
The first video clip is available from Tripod.
Dual Activator P1 | D1121690 ???? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dual Activator P2 | D1121696 ???? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vehicle modifier P1 | 80126F80 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vehicle modifier P2 | 80126F81 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Selected character P1 | 80126988 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapon modifier This address changes. To find it: get 10 missiles, use GS Pro to search for the known value 10, shoot a missile, search for 9, etc., until a small number of possibilities remain. The working address is in the middle of two other values. The ten missiles address is weapon-count. The memory editor can be used to change any of these bytes temporarily. Note that weapon-count can be applied to any weapon; allowing unlimited homing missiles, boosts, oil slicks, spikeballs, bubbles, shields, and magnets to be obtained. | weapon-typeweapon-countweapon-intensity | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
P1 D-pad to select vehicle (left, right, down = car, hover, plane). Useful to fly a plane on tracks which don't usually allow it. | D1121690 0100 80126F80 0000 D1121690 0200 80126F80 0001 D1121690 0400 80126F80 0002 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
P2 D-pad to select vehicle | D1121696 0100 80126F81 0000 D1121696 0200 80126F81 0001 D1121696 0400 80126F81 0002 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magic codes start address (for use with memory editor) | 801F39C8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Icicle pyramid P1 lifes modifier | 801DEB6D 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Icicle pyramid P2 lifes modifier | 801DF41D 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Icicle pyramid P3 lifes modifier | 801DFBAD 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Icicle pyramid P4 lifes modifier | 801E033D 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Darkwater beach lives P1 modifier | 801DF90D 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Darkwater beach lives P2 modifier | 801DFF7D 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Smokey Castle P1 stored bananas modifier | 801E0D6B 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Smokey Castle P1 immediate bananas modifier | 801E0D5D 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Smokey Castle P2 immediate bananas | 801E160D 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Smokey Castle P3 immediate bananas modifier | 801E1D9D 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
P1 smoke output modifier (dynamic?) | 801F2618 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
P2 acceleration? | 8016B610 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
P2 accel/zoom? | 8021FE07 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
P2 zoom? | 803FF847 00?? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Modified Sun Mar 25 08:48:47 2007generated Sun Mar 25 08:56:33 2007
http://jeff.tk/consoles/dkr/
Diddy Kong Racing (N64) FAQs
Diddy Kong Racing (N64) Cheats
- N64 Submitted by GamesRadar
Enable the 'Space World' code. Beat Wizpig on this world. An 'Adventure 2' option will now be available. This adventure involves collecting platinum balloons on reversed tracks.
- N64 Submitted by GamesRadar
Diddy Kong, Pipsy,Bumper, Tiptup, Timber, Conker, Krunch, and Banjo are the 8 main drivers. Drumstick and T.T. are the other two.
To get T.T. you have to beat his times of all the races. To get Drumstick you have to beat Wizpig the first time.
The weapons are the missiles, boosts, shields, droppers, and magnets.
The more powerful weapons are the heat seeking missiles, power boosts, star shield, mine, and the power magnet.
The most powerhouse weapons are the multi-missiles, super boosts, super shield, bubble, and the mega magnet.
At the Timber's Island place you should know where the four WORLDS are. The island being Water World (I think that's the name for it) at the island, Dino Domain being in the archway, Mountain Monster (I call it that) at the snowy area, and the Old Area or Dragon Forest at the water fall.
At Dino Domain, you should know where the levels are. If you don't know, the key is at Ancient Lake. At the beginning you should see some brick things to the right. Search there.
Silver Coin Chalenge is not too hard here. First few courses have some open sight coins.
The third level, Jungle Falls, has some hard ones though. The first you should leave for the second lap. The second is easy. The third is hard. You have to hit it at an angle, slide, and hope you can get on the bridge. The forth I leave for the second lap. The fifth is kind-of hard. You have to slide on it. The sixth is easy. The seventh is in that mouth. The eighth I would leave for the next lap. On the second lap get the first, fourth, and eighth. The eighth though, is kind-of-not-really hard. You have to go to the outside while entering the rib cage.
At Hot Top Vocano, all you have to do is search. The first being behind the rock thing, the second in the tunnel, third I hope you don't miss (or else you need mental help), the fourth on the hill, fifth by the splitter thing, sixth at the other tunnel, and the seventh and eighth at the ending room.
At Snowflake Mountain, you will come across a few hard places, not too hard.
The silver coin thingy isn't too hard either. Only, at Walrus Cove, you may come across a few hard ones. They are possible.
At Frosty Village, you will see three arches. Go to the left one. You will find a silver coin. The second is at the house area. The third and fourth aren't too hard. The fifth is at the right hand side of the mini lake. The sixth is like the fifth only in the water. The seventh is past the starting line by the left hand side edge. The eighth is in the right of the three arches.
Water World( I think it's called Yogurt Island or something like that) is close to the lighthouse. In there you should find some real easy places. A lot of easy silver coin thingies too. The hard one is at Crescent Island, you will find some hard ones.
At the Dragon Forest place you will find some real hard courses. I mean REAL HARD. First at Windmill Plains all the coins are easy. At Greenwood Village, you need some major help. The first is at the left edge by the well. The second is at the right side on the other side of the well. The third is hard, it is at the left side of the sharp turn area in the tunnel. The fourth is kind-of easy. So is the fifth. (Call 911, you will have a lot of trouble with #6) The sixth is by the boost thing, don't hit the boost, you will see a sharp turn to the left. In the tunnel there is the sixth. After you get it don't turn right, do a power slide to the left. After about 100 tries of that you will find some hard turns, the seventh coin is amoungst them. The eighth is close to where you found the sixth, only don't take a left, go straight. The other place is easy. Along with Haunted Woods.
Wizpig does not let you have weapons, but he gives you boosts.
The Pig Planet is also easy. You may have some hard turns, but you can beat it in maybe 1,2,3, or 4 days.
I have not yet beaten the Wizpig rematch.
Fifth Secret World
Get all amulets and trophies. Go to the lighthouse and you'll see a board with trophies on it go through the board and it will turn into a space ship and take you to the space world. There will be four new tracks and Wiz Pig will be there.
ALSO REPORTED as just beat Wiz Pig to do this!! - N64 Submitted by GamesRadar
Collect all the trophies and amulets, then locate the sign by the lighthouse. Approach the sign and honk your horn. The lighthouse will turn into a rocket and launch into space, allowing access to the bonus fifth world.
- N64 Submitted by GamesRadar
You can enter the folowing codes from the 'Magic Codes' selection on the options screen. Enter the code again to disable the cheat effect. You must reenter these for each new game session. Additionally, some codes will only work in Tracks mode and have no effect in Adventure mode.
Rainbow balloons
Enter OPPOSITESATTRACT.
Green balloons
Enter TOXICOFFENDER.
Yellow balloons
Enter BODYARMOR.
Red balloons
Enter BOMBSAWAY.
Blue balloons
Enter ROCKETFUEL.
No zippers
Enter ZAPTHEZIPPERS.
Bananas slow race
Enter BOGUSBANANAS.
Unlimited bananas
Enter VITAMINB.
No bananas in multiplayer mode
Enter NOYELLOWSTUFF.
No CPU player weapons
Enter BYEBYEBALLOONS.
Two-player adventure mode
Enter JOINTVENTURE.
Alternate horn
Enter BLABBERMOUTH. Note: This code also works in Adventure mode.
Expert CPU
Enter TIMETOLOSE.
Level three items
Enter FREEFORALL.
Start race with ten bananas
Enter FREEFRUIT.
Music test
Enter JUKEBOX. A music test option will be available on the 'Audio Options' menu.
Large racers
Enter ARNOLD. Note: This code also works in Adventure mode.
Small racers
Enter TEENYWEENIES. Note: This code also works in Adventure mode.
Race against same character
Enter DOUBLEVISION. Note: This code also works in Adventure mode.
View credits
Enter WHODIDTHIS. Note: Reset the Nintendo 64 to resume.
No slow down
Enter OFFROAD to drive at full speed when leaving the track.
Two Player Adventure
Enter JOINTVENTURE
Max Power on any baloon
Enter FREEFORALL - N64 Submitted by GamesRadar
Serial port configuration options. Press A at the moment the race commentator says 'Get Ready' and those words fade from the screen.
- N64 Submitted by GamesRadar
Collect all of the trophies and amulets. Move to the central area, with the red spot that leads to all other zones. Run over the frogs near the edge of the water. Run over the frog that has a red bird perched on its head to access Drumstick.
- N64 Submitted by GamesRadar
Beat T.T.'s course times on each race under time trial mode. T.T. will be selectable after the game is reset.
- N64 Submitted by Randy De Los Santos
ACIENT LAKE 1:07.00
FOSSIL CANYON 1:37.00
JUNGLE FALLS 1:08.00
HOT TOP VOLCANO 1:35.00
EVERFROST PEAK 1:53.00
WALRUS COVE 2:10.00
SNOWBALL VALLEY 1:13.00
FROSTY VILLAGE 1:44.00
WHALE BAY 1:19.00
CRESCENT ISLAND 1:39.00
PIRATE LAGOON 1:34.00
TREASURE CAVE 1:10.00
WINDMILL PLAINS 2:2200
GREENWOOD VILLAGE 1:46.00
BOULDER CANYON 2:11.00
HAUNTED WOODS 1:22.00
SPACE DUST ALLEY 2:12.00
DARKMOON CAVERNS 2:20.00
SPACEPORT ALPHA 2:16.00
STAR CITY 2:07.00
Diddy Kong Racing (N64) Hints
- N64 Submitted by Eddie
In Boulder Canyon(in Dragon Forest), you can raise the bridge and cause the racers behind you fall into the water(they will then take the longer route).
First, you must hit the blue balloon on the left side of the road(after you cross the bridge). Then, you go straight and hit the bell hanging from a chain.